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This application is an interactive implementation of Conway's Game of Life, a cellular automaton devised by mathematician John Conway. The app allows users to create and simulate patterns on a grid, observing how they evolve over time based on simple rules of life and death. To use the app, users can interact with a 50x50 grid where each cell can be toggled between alive and dead states. Users can start or pause the simulation, clear the grid, or randomize the cell states. Additionally, predefined patterns can be selected from a dropdown menu and placed on the grid. The app provides real-time statistics, including the current generation, the number of colonies, and the count of live cells. The app is built using React and TypeScript, leveraging hooks for state management and effects. It utilizes a canvas for rendering the grid and employs performance optimizations such as refs and a request animation frame for smooth updates. The user interface includes components for buttons, sliders, and dropdowns, enhancing the overall user experience. Key features of the app include: - A 50x50 grid for simulating Conway's Game of Life. - The ability to toggle cell states by clicking on them. - Predefined patterns categorized into still lifes, oscillators, spaceships, and more. - Real-time statistics displaying the current generation, number of colonies, and live cells. - Speed control for the simulation through a slider. - A clear and intuitive user interface with responsive design elements. Overall, this app serves as both an educational tool and a fun way to explore the dynamics of cellular automata.
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Last Updated May 6, 2025