This project is a procedural 3D character editor built with Next.js, React Three Fiber, and Three.js. It uses metaballs, SDF-based geometry, and configurable components to create characters without relying on imported 3D models. Users can customize body parts, hair, clothing, shoes, accessories, lighting, camera settings, symmetry, poses, and materials through an interactive 3D viewport. The editor also includes character presets, asset management, vertex painting, decals, component locking, transform controls, point-level editing, mesh-quality settings, and code export capabilities. Its modular architecture allows creators to build, refine, validate, and reuse stylized 3D characters directly inside the browser.
Last Updated 2 days ago