Prompt: Design a customized UI/UX for a game development editor, heavily inspired by Unity Game Engine, that integrates seamlessly with v0.dev. The UI/UX should be highly stylized, with a focus on creating a unique and immersive development experience. Specific Requirements: The UI/UX should feature a dark-themed interface with a prominent use of blues and purples, similar to Unity's signature color scheme. The layout should include a hierarchical project panel on the left, with a scene editor and game object hierarchy displayed in a nested, tree-like structure. The scene editor should feature a large, central workspace with a grid-based layout, allowing users to easily arrange and manipulate game objects. The properties inspector should be located on the right-hand side, with a compact, accordion-style layout that allows users to quickly access and edit object properties. The top toolbar should feature a series of icons and dropdown menus, including options for c | A shadcn/ui and v0 generation - v0