import time import random import osimport time import random import os from enum import Enum import requests from rich import print from rich.panel import Panel from rich.progress import Progress from pyfiglet import Figlet # ================ # CORE MECHANICS # ================ class AttackType(Enum): FUD_JAB = ("💨 FUD Jab", 8, 12, "accuracy") HODL_HOOK = ("💎 HODL Hook", 12, 18, "stamina") PUMP_UPPERCUT = ("🚀 Pump Uppercut", 20, 30, "power") SHILL_SWARM = ("🤖 Bot Swarm", 15, 25, "special") class CryptoWarrior: def __init__(self, name, health=100): self.name = name self.max_health = health self.health = health self.stamina = 100 self.accuracy = 90 self.power = 1.0 self.combo = 0 self.special_charged = False self.status_effects = [] def live_crypto_buff(self): """Fetch real-time Bitcoin price to power up attacks""" try: response = requests.get('https://api.coingecko.com/api/v3/simple/price?ids=bitcoin&vs_currencies=usd') btc_price = response.json()['bitcoin']['usd'] return 1 + (btc_price - 30000) / 100000 # Scale factor except: return 1.0 # ================ # GAME ENGINE # ================ class CryptoPunchOutPro: def __init__(self): self.player = CryptoWarrior("[bold cyan]Crypto Gladiator[/]", 150) self.enemies = [ CryptoWarrior("[red]₿itcoin Beast[/]", 200), CryptoWarrior("[yellow]Ethereum Elite[/]", 250), CryptoWarrior("[magenta]Dogecoin Destroyer[/]", 300) ] self.current_enemy = 0 self.round = 1 self.is_counter_window = False self.chain_attacks = [] self.crypto_multiplier = 1.0 self.nft_inventory = [] def _crypto_effects(self): self.crypto_multiplier = self.player.live_crypto_buff() if random.random() < 0.15: # 15% chance for crypto market event event = random.choice(["Bull Run", "Bear Trap", "Whale Alert"]) print(Panel.fit(f"[blink]MARKET EVENT: {event}[/]")) if event == "Bull Run": self.player.power *= 1.5 elif event == "Bear Trap": self.enemy.accuracy -= 20 else: self.player.health += 30 def _execute_combo(self, move): # Combo multiplier system if len(self.chain_attacks) >= 3 and all(a == move for a in self.chain_attacks[-2:]): print("[bold yellow]🔥 ULTRA COMBO! 🔥[/]") return 2.5 return 1.0 def _enemy_ai(self): # Adaptive AI that learns from player patterns common_moves = max(set(self.chain_attacks), key=self.chain_attacks.count) if common_moves == AttackType.FUD_JAB: self.enemy.accuracy += 10 elif common_moves == AttackType.HODL_HOOK: self.enemy.stamina -= 15 # Special counter for 3rd enemy if self.current_enemy == 2 and random.random() < 0.4: print("[bold red]💣 DOGE MEME MAGIC ACTIVATED![/]") return random.choice(["dodge", "counter", "rage_attack"]) def _render_ui(self): os.system('cls' || clear) f = Figlet(font='doom') print(f.renderText('CRYPTO PUNCH-OUT')) # Health bars with crypto styling with Progress() as progress: player_bar = progress.add_task(f"[cyan]{self.player.name}", total=self.player.max_health) progress.update(player_bar, completed=self.player.health, description=f"{self.player.health}/{self.player.max_health}") enemy_bar = progress.add_task(f"[red]{self.enemy.name}", total=self.enemy.max_health) progress.update(enemy_bar, completed=self.enemy.health, description=f"{self.enemy.health}/{self.enemy.max_health}") def _special_fatality(self): if self.enemy.health <= 0: fatality_type = random.choice([ "BLOCKCHAIN BARRAGE", "MINING RIG CRUSH", "SATOSHI SMASH" ]) print(Panel.fit(f"[blink bold red] {fatality_type} [/]", title="FATALITY")) def start_ultimate_fight(self): for idx, self.enemy in enumerate(self.enemies): self.current_enemy = idx self.round = 1 while self.enemy.health > 0 and self.player.health > 0: self._crypto_effects() self._render_ui() # Player turn print(Panel.fit("[1] 💨 FUD Jab [2] 💎 HODL Hook\n[3] 🚀 Pump Uppercut [4] 🤖 Bot Swarm")) choice = input("CHOOSE YOUR WEAPON (1-4): ") # Battle logic # ... (full combat implementation omitted for brevity) # Enemy turn ai_move = self._enemy_ai() # ... (advanced counter logic) self.round += 1 time.sleep(1.5) if self.player.health > 0: self._special_fatality() print(Panel.fit("[green]VICTORY![/] Collect your crypto loot!")) self.nft_inventory.append(f"NFT_{self.enemy.name}") else: print(Panel.fit("[red]GAME OVER[/] - Better HODL next time!")) break # ================ # LAUNCHER # ================ if __name__ == "__main__": game = CryptoPunchOutPro() game.start_ultimate_fight() # Install enhanced dependencies pip install rich pyfiglet requests # Launch the crypto colosseum python crypto_punchout_pro.pyfrom enum import Enum import requests from rich import print from rich.panel import Panel from rich.progress import Progress from pyfiglet import Figlet # ================ # CORE MECHANICS # ================ class AttackType(Enum): FUD_JAB = ("💨 FUD Jab", 8, 12, "accuracy") HODL_HOOK = ("💎 HODL Hook", 12, 18, "stamina") PUMP_UPPERCUT = ("🚀 Pump Uppercut", 20, 30, "power") SHILL_SWARM = ("🤖 Bot Swarm", 15, 25, "special") class CryptoWarrior: def __init__(self, name, health=100): self.name = name self.max_health = health self.health = health self.stamina = 100 self.accuracy = 90 self.power = 1.0 self.combo = 0 self.special_charged = False self.status_effects = [] def live_crypto_buff(self): """Fetch real-time Bitcoin price to power up attacks""" try: response = requests.get('https://api.coingecko.com/api/v3/simple/price?ids=bitcoin&vs_currencies=usd') btc_price = response.json()['bitcoin']['usd'] return 1 + (btc_price - 30000) / 100000 # Scale factor except: return 1.0 # ================ # GAME ENGINE # ================ class CryptoPunchOutPro: def __init__(self): self.player = CryptoWarrior("[bold cyan]Crypto Gladiator[/]", 150) self.enemies = [ CryptoWarrior("[red]₿itcoin Beast[/]", 200), CryptoWarrior("[yellow]Ethereum Elite[/]", 250), CryptoWarrior("[magenta]Dogecoin Destroyer[/]", 300) ] self.current_enemy = 0 self.round = 1 self.is_counter_window = False self.chain_attacks = [] self.crypto_multiplier = 1.0 self.nft_inventory = [] def _crypto_effects(self): self.crypto_multiplier = self.player.live_crypto_buff() if random.random() < 0.15: # 15% chance for crypto market event event = random.choice(["Bull Run", "Bear Trap", "Whale Alert"]) print(Panel.fit(f"[blink]MARKET EVENT: {event}[/]")) if event == "Bull Run": self.player.power *= 1.5 elif event == "Bear Trap": self.enemy.accuracy -= 20 else: self.player.health += 30 def _execute_combo(self, move): # Combo multiplier system if len(self.chain_attacks) >= 3 and all(a == move for a in self.chain_attacks[-2:]): print("[bold yellow]🔥 ULTRA COMBO! 🔥[/]") return 2.5 return 1.0 def _enemy_ai(self): # Adaptive AI that learns from player patterns common_moves = max(set(self.chain_attacks), key=self.chain_attacks.count) if common_moves == AttackType.FUD_JAB: self.enemy.accuracy += 10 elif common_moves == AttackType.HODL_HOOK: self.enemy.stamina -= 15 # Special counter for 3rd enemy if self.current_enemy == 2 and random.random() < 0.4: print("[bold red]💣 DOGE MEME MAGIC ACTIVATED![/]") return random.choice(["dodge", "counter", "rage_attack"]) def _render_ui(self): os.system('cls' || clear) f = Figlet(font='doom') print(f.renderText('CRYPTO PUNCH-OUT')) # Health bars with crypto styling with Progress() as progress: player_bar = progress.add_task(f"[cyan]{self.player.name}", total=self.player.max_health) progress.update(player_bar, completed=self.player.health, description=f"{self.player.health}/{self.player.max_health}") enemy_bar = progress.add_task(f"[red]{self.enemy.name}", total=self.enemy.max_health) progress.update(enemy_bar, completed=self.enemy.health, description=f"{self.enemy.health}/{self.enemy.max_health}") def _special_fatality(self): if self.enemy.health <= 0: fatality_type = random.choice([ "BLOCKCHAIN BARRAGE", "MINING RIG CRUSH", "SATOSHI SMASH" ]) print(Panel.fit(f"[blink bold red] {fatality_type} [/]", title="FATALITY")) def start_ultimate_fight(self): for idx, self.enemy in enumerate(self.enemies): self.current_enemy = idx self.round = 1 while self.enemy.health > 0 and self.player.health > 0: self._crypto_effects() self._render_ui() # Player turn print(Panel.fit("[1] 💨 FUD Jab [2] 💎 HODL Hook\n[3] 🚀 Pump Uppercut [4] 🤖 Bot Swarm")) choice = input("CHOOSE YOUR WEAPON (1-4): ") # Battle logic # ... (full combat implementation omitted for brevity) # Enemy turn ai_move = self._enemy_ai() # ... (advanced counter logic) self.round += 1 time.sleep(1.5) if self.player.health > 0: self._special_fatality() print(Panel.fit("[green]VICTORY![/] Collect your crypto loot!")) self.nft_inventory.append(f"NFT_{self.enemy.name}") else: print(Panel.fit("[red]GAME OVER[/] - Better HODL next time!")) break # ================ # LAUNCHER # ================ if __name__ == "__main__": game = CryptoPunchOutPro() game.start_ultimate_fight() # Install enhanced dependencies pip install rich pyfiglet requests # Launch the crypto colosseum python crypto_punchout_pro.py