I'll implement a player health tracking system with healing mechanics at the Expedition Base and through consumable items.
I've implemented a comprehensive player health tracking system with healing mechanics. Here's what I've added:
Player Health Tracking:
maxHealth and currentHealth properties to the PlayerStats interfaceHealing at Expedition Base:
Medical Items for Healing:
Updated medical items to include healing properties:
Combat Integration:
UI Improvements:
This system adds a new layer of strategy to the game, as players must now manage their health alongside other resources. They can choose to spend gold for healing at the base or use valuable medical supplies during expeditions, creating interesting trade-offs.
I'll fix the blank expedition page by providing a complete update that properly integrates the health system.
I've fixed the expedition page by providing a complete implementation that properly integrates the health system. The page now includes:
The page should now load correctly and allow players to manage their health during expeditions. Medical items can be used directly from the expedition page, and healing notifications will appear in the expedition log.
The code returns the following error:
Maximum update depth exceeded. This can happen when a component calls setState inside useEffect, but useEffect either doesn't have a dependency array, or one of the dependencies changes on every render.
at ExpeditionPage/< (/app/expedition/[locationId]/page)
Revise the code to address the error.