A web-based system is possible using WebRTC for live streaming and WebSockets for real-time communication. Here’s how it can work:
System Workflow
• Each secondary phone opens a special webpage that activates its camera/microphone and screen sharing.
• The main phone accesses a dashboard that displays all connected phones’ feeds.
• Communication happens over WebRTC for video/audio and WebSockets for control signals.
Tech Stack
• Frontend: HTML, JavaScript, WebRTC API
• Backend: Node.js with WebSockets
• Signaling Server: Socket.io or a WebRTC signaling server
• Streaming: WebRTC Peer-to-Peer or relay via a media server (like Janus or Ant Media Server)
Features
✅ Live Camera Feed (like CCTV)
✅ Live Screen Sharing
✅ Multi-Phone Viewing on One Dashboard
✅ Audio Streaming (Optional)
✅ Remote Access from Anywhere
I'll help you build this web-based monitoring system using Next.js with WebRTC and WebSockets for real-time communication. Since Vercel Serverless Functions don't directly support WebSocket connections, we'll use a third-party provider for the real-time functionality 12.
Let's create a solution with:
This monitoring system uses WebRTC for peer-to-peer media streaming and Pusher for WebSocket signaling. Here's how it works:
The WebRTCConnection class handles the peer-to-peer connections:
Since Vercel Serverless Functions don't directly support WebSocket connections 12, we use Pusher as our signaling server:
For a production implementation, you should:
To deploy this system:
Add the following environment variables to your Vercel project:
PUSHER_APP_IDPUSHER_SECRETNEXT_PUBLIC_PUSHER_KEYNEXT_PUBLIC_PUSHER_CLUSTERThis implementation provides a solid foundation that you can extend with additional features like recording, multiple camera support, or chat functionality.
Please make sure to add the following environment variables to your project:
Great! Now that you have the environment variables set up, let's implement the actual WebRTC functionality to make the monitoring system fully functional. I'll enhance the existing code to handle real-time connections between devices.
I've enhanced the monitoring system with full WebRTC functionality. Here's how it works:
When a client connects:
It handles WebRTC signaling through Pusher:
The dashboard:
Initiates WebRTC connections with each device:
The signaling process uses Pusher 1 as follows:
The implementation includes:
To test this system:
This implementation provides a solid foundation for your monitoring system. You can extend it with additional features like:
The system uses WebRTC for direct peer-to-peer connections, which provides low-latency, high-quality video streaming without requiring the video data to pass through your server 23.
An error occurred during deployment. Please fix:
The sensitive environment variable NEXT_PUBLIC_PUSHER_KEY is in the following files and exposed in the client:
- app/api/pusher/trigger/route.ts
- lib/pusher-client.ts
- app/api/pusher/auth/route.ts
Please remove the sensitive environment variable from the client code – either completely or by using a server component/action to fetch the value.