I'll create a 3D particle sphere that reacts to microphone input using Three.js and React Three Fiber. The particles will move based on audio frequency and volume.
This audio visualizer creates a sphere of particles that react to your microphone input:
Audio Reactivity: The particles move outward from their original positions based on:
To use it, simply grant microphone access when prompted and start making sounds. The particles will react to your voice or any ambient sounds picked up by your microphone.
I'll fix the error by properly updating the particle positions without resizing the buffer.
The error occurred because we were trying to modify the buffer attribute's array directly, which isn't supported in Three.js once the buffer has been created. Here's what I changed:
setXYZ()
method on the position attribute, which is the correct way to update vertex positions.positionAttribute.needsUpdate = true
, but now it's working with the proper update method.This fix maintains all the functionality of the original code while ensuring we're using Three.js's buffer attributes correctly. The particles will still react to audio input, but now without causing buffer resizing errors.