Could you implement and improve the following code, make it teal:
/**
'use client'
import React, { useRef, useEffect } from 'react' import * as THREE from 'three' import { AsciiEffect } from 'three/examples/jsm/effects/AsciiEffect' import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
export default function AsciiCube() { const containerRef = useRef<HTMLDivElement>(null)
useEffect(() => { if (!containerRef.current) return
// Set up Three.js scene, camera, and renderer
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(60, 1, 0.1, 1000)
camera.position.z = 8
const renderer = new THREE.WebGLRenderer()
renderer.setSize(300, 300)
// Create ASCII effect
const effect = new AsciiEffect(renderer, ' .:-+*=%@#', { invert: true, resolution: 0.2 })
effect.setSize(300, 300)
effect.domElement.style.color = '#444'
effect.domElement.style.backgroundColor = 'transparent'
containerRef.current.appendChild(effect.domElement)
// Set up OrbitControls for user interaction
const controls = new OrbitControls(camera, effect.domElement)
controls.enableDamping = true
controls.dampingFactor = 0.05
controls.screenSpacePanning = false
controls.minDistance = 5
controls.maxDistance = 15
controls.maxPolarAngle = Math.PI / 2
// Create cube geometry and materials
const geometry = new THREE.BoxGeometry(4, 4, 4, 32, 32, 32)
// Function to create text textures for cube faces
const createTextTexture = (text: string, color: string) => {
const canvas = document.createElement('canvas')
canvas.width = 256
canvas.height = 256
const ctx = canvas.getContext('2d')
if (ctx) {
ctx.fillStyle = color
ctx.fillRect(0, 0, 256, 256)
ctx.font = 'bold 180px Arial'
ctx.fillStyle = 'white'
ctx.textAlign = 'center'
ctx.textBaseline = 'middle'
ctx.fillText(text, 128, 128)
}
return new THREE.CanvasTexture(canvas)
}
// Create materials for each face of the cube
const materials = [
new THREE.MeshStandardMaterial({ map: createTextTexture('ع', '#FF0000'), roughness: 0.5, metalness: 0.5 }), // Arabic letter for Science
new THREE.MeshStandardMaterial({ map: createTextTexture('ر', '#00FF00'), roughness: 0.5, metalness: 0.5 }), // Arabic letter for Math
new THREE.MeshStandardMaterial({ map: createTextTexture('ت', '#0000FF'), roughness: 0.5, metalness: 0.5 }), // Arabic letter for History
new THREE.MeshStandardMaterial({ map: createTextTexture('ل', '#FFFF00'), roughness: 0.5, metalness: 0.5 }), // Arabic letter for Language
new THREE.MeshStandardMaterial({ map: createTextTexture('ف', '#FF00FF'), roughness: 0.5, metalness: 0.5 }), // Arabic letter for Art
new THREE.MeshStandardMaterial({ map: createTextTexture('ج', '#00FFFF'), roughness: 0.5, metalness: 0.5 }), // Arabic letter for Geography
]
// Create the cube mesh and add edges
const cube = new THREE.Mesh(geometry, materials)
scene.add(cube)
const edgesGeometry = new THREE.EdgesGeometry(geometry)
const edgesMaterial = new THREE.LineBasicMaterial({ color: 0xFFFFFF, linewidth: 5 })
const edges = new THREE.LineSegments(edgesGeometry, edgesMaterial)
cube.add(edges)
// Set up lighting
const frontLight = new THREE.DirectionalLight(0xFFFFFF, 2)
frontLight.position.set(1, 1, 1)
scene.add(frontLight)
const backLight = new THREE.DirectionalLight(0xCCCCCC, 1.5)
backLight.position.set(-1, -1, -1)
scene.add(backLight)
const topLight = new THREE.PointLight(0xFFFFFF, 1.5)
topLight.position.set(0, 5, 0)
scene.add(topLight)
const bottomLight = new THREE.PointLight(0xFFFFFF, 1)
bottomLight.position.set(0, -5, 0)
scene.add(bottomLight)
const leftLight = new THREE.SpotLight(0xFFFFFF, 1.2)
leftLight.position.set(-5, 0, 0)
leftLight.angle = Math.PI / 4
scene.add(leftLight)
const rightLight = new THREE.SpotLight(0xFFFFFF, 1.2)
rightLight.position.set(5, 0, 0)
rightLight.angle = Math.PI / 4
scene.add(rightLight)
const rimLight1 = new THREE.PointLight(0xFFFFFF, 1)
rimLight1.position.set(3, 3, -3)
scene.add(rimLight1)
const rimLight2 = new THREE.PointLight(0xFFFFFF, 1)
rimLight2.position.set(-3, -3, 3)
scene.add(rimLight2)
const ambientLight = new THREE.AmbientLight(0x404040, 0.5)
scene.add(ambientLight)
cube.rotation.x = Math.PI / 6
cube.rotation.y = Math.PI / 6
let autoRotate = true
const autoRotateSpeed = 0.005
// Animation loop
function animate() {
requestAnimationFrame(animate)
if (autoRotate) {
cube.rotation.x += autoRotateSpeed
cube.rotation.y += autoRotateSpeed
}
controls.update()
effect.render(scene, camera)
}
animate()
// Event listeners for user interaction
effect.domElement.addEventListener('mousedown', () => {
autoRotate = false
})
effect.domElement.addEventListener('mouseup', () => {
autoRotate = true
})
effect.domElement.addEventListener('touchstart', () => {
autoRotate = false
})
effect.domElement.addEventListener('touchend', () => {
autoRotate = true
})
return () => {
effect.domElement.remove()
controls.dispose()
}
}, [])
return ( <div ref={containerRef} className="w-[300px] h-[300px] mx-auto mb-4"> <div className="sr-only"> An interactive 3D cube rendered in ASCII characters, representing different educational subjects. Each face shows an Arabic letter symbolizing a subject: ع for Science, ر for Math, ت for History, ل for Language, ف for Art, and ج for Geography. You can drag to rotate the cube. </div> </div> ) }
I'll enhance the AsciiCube component with a teal color scheme, improved responsiveness, and better interaction controls.
I've made several enhancements to the AsciiCube component:
Teal Color Scheme:
#008080
)Improved Responsiveness:
Enhanced Visuals:
Better User Controls:
Accessibility Improvements:
The cube now has a cohesive teal theme while maintaining the original Arabic letter representations for educational subjects. The component is more responsive, visually appealing, and user-friendly.
I'll fix the animation issue and simplify the component to just include the cube itself, with all styling contained within the component file.
I've simplified the component to just include the ASCII cube with proper rotation animation. Here's what I fixed:
Animation Issue Fixed:
Simplified to Just the Cube:
Self-Contained Styling:
Optimized for Integration:
You can now easily drop this component into any page of your project without worrying about external dependencies or styling conflicts.