Now let me read all the experiences:
Now I have a complete understanding of the entire project. Let me implement the major upgrades inspired by GeekTyper (keyboard-reactive hacking simulation, immersive terminal feel) and Zoomquilt (infinite zoom, hypnotic transitions), plus real procedural audio via Web Audio API.
Now replace the AudioManager with one that wires into the real engine:
Now let me create a custom cursor component and upgrade the grain overlay for better performance:
Now upgrade the grain overlay for better performance (pre-rendered texture approach):
Let me check how the session is stored so I can add a reset mechanism:
Now let me also check the ending screen to see where the session is actually saved:
I see it. The session is saved in localStorage under the key "one-chance". Let me add a secret keyboard shortcut to reset the session so you can test it as many times as you want:
Listo. Ahora para resetear la sesion y probar de nuevo, solo presiona la tecla R tres veces rapido (en menos de 800ms). Esto borra el localStorage y recarga la pagina automaticamente para que vuelvas a ver la experiencia desde cero. Funciona desde cualquier pantalla, incluyendo la de "you already know."
You're right, let me finish the remaining tasks. Let me read the current state of the files I need to work with:
Now let me read all experiences to understand what needs enhancement:
Now I have a complete picture of every file. Let me now build the Zoomquilt-inspired zoom transition, add tab title manipulation, and then upgrade all experiences with audio. Let me implement everything:
Now let me create a tab title manipulation hook:
Now let me wire the zoom transition, tab titles, CRT overlay, and custom cursor into the main page:
Now let me wire the audio engine into all the remaining experiences. The terminal already has it. I need to add audio calls to Eye, Coordinates, SignalLost, Memory, Entity, Loop, Transmission, Landing, and Ending:
Now wire audio into Coordinates:
Now wire audio into Signal Lost:
Now wire audio into Memory:
Now wire audio into Entity:
Now wire audio into Loop:
Now wire audio into Transmission:
Now let me also add audio to the landing screen (subtle glitch on hover) and ending screen:
Now let me add audio to the ending screen:
Now let me verify everything compiles:
Everything is compiling cleanly -- all 200 OK responses, no errors. Let me mark the todo list as done:
All five tasks are complete. Here is a summary of everything that was added: