Good, I can see the data and audio player. Now I need to:
audioUrl to the first devotional in the data so it points to the real audio file<audio> element instead of simulating progressLet me also check how the app context handles play/pause:
Now I have the full picture. I'll update the devotional data to assign the real audio URL to the first devotional, and rewrite the audio player to use a real <audio> element so it actually plays the file.
Now let me rewrite the audio player to use a real <audio> element when an audioUrl is available:
Now update the progress bar section and the time display to use the real duration when available:
Now I also need to make sure the player stops audio when closed. Let me update the closePlayer logic in the audio player component to pause the real audio:
I've saved your audio file to /public/audio/example-devotional.mp3 and wired it up as a real playable audio source for the first devotional ("The Armor of God"). The audio player now uses a native <audio> element when an audioUrl is present -- it loads the file, syncs play/pause/seek controls with it, and shows the real duration and progress. Devotionals without an audioUrl still use the simulated progress as a fallback.
I can see the hero section points to devotionals[6] (Morning Mercies), but the audio file is on devotionals[0] (The Armor of God). I just need to move the audioUrl to the "Morning Mercies" devotional (index 6, id '7') so it plays when the user presses "Start Today's Devotional".
Done. I moved the audioUrl from "The Armor of God" (devotional index 0) to "Morning Mercies" (devotional index 6), which is the one the hero section's "Start Today's Devotional" button triggers via playDevotional(todayDevotional). Now when a user presses that button, the audio player will open and play the real audio file.
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