no wait write the whole thing, with this new code please
I apologize for the confusion. You're right, it's better to see the entire component with the new changes. Here's the complete, updated SnakeGame component:
SnakeGame.tsx
This updated version includes:
getSnakeSegmentRotation function that should now handle all corner cases correctly.This implementation should now correctly render the snake with proper rotations for all segments in all possible movement scenarios, including the problematic cases you mentioned earlier. The game should be fully functional with the snake properly displayed at all times.
YESS thats perfect. OK now one last bug, the head when you rotate disconnects itself from the body, how can we resolve that, it rotates in place but then the next step the other stuff catches up, should we delay the rotation until the next step instead of at input time???
You're absolutely right, and I'm glad we've made progress! The head rotation issue is indeed caused by the immediate rotation on input. Let's modify the code to delay the head rotation until the next movement step. This will ensure that the head stays connected to the body during turns.
Here's the updated SnakeGame component with this fix:
SnakeGame.tsx
Key changes:
nextDirection to store the upcoming direction change.handleKeyPress function to update nextDirection instead of direction.Updated the moveSnake function to:
direction to nextDirection at the beginning of each move.nextDirection for calculating the new head position.These changes ensure that:
This implementation should resolve the head disconnection issue while maintaining smooth gameplay. The snake's head will now rotate in sync with its body movement, creating a more visually coherent motion.
awesome perfect can you make the step/frame time like 1.8x faster please? its a bit slow