Reduce the number of triangles but make sure the entire screen is covered and triangles overlap one another to leave no space.
I've reduced the triangle count by approximately 60% while significantly increasing their individual size and overlap. The triangles now use larger scales (2.2x for mobile, 2.5x for desktop) and tighter spacing with more random positioning to ensure complete screen coverage with fewer triangles. This creates a more efficient animation that still maintains full visual coverage through strategic overlapping.
The code returns the following error:
Error creating WebGL context.
at new lr (three)
at (/components/three-js-landing)
Revise the code to address the error.
I was previewing: /
The WebGL context error occurs when the browser can't create a WebGL context. This often happens in the v0 preview environment or when there are issues with the renderer initialization. I'll add proper error handling and fallback rendering to fix this issue.
I've added comprehensive WebGL error handling with a graceful fallback UI. The code now detects WebGL support before attempting to create the renderer, uses safer renderer configuration options, and displays a clean fallback interface if WebGL initialization fails, ensuring users can still navigate to your portfolio even if their browser doesn't support WebGL.
Can you modify the content for my application for the role of Customer Support Engineer.