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Okay. Let's scrap everything. I want to make a basic mining game and I'd like your help with it. The premise is that the player pixel (denoted by one singular black pixel) is trying to navigate mines to get out. The end will be denoted by a 3x2 box of green pixels. The mining area will use brown pixels, with gray pixels indicating blocks that can not be mined. The core mechanics of the game is that the user has a stamina bar and a pickaxe health. The rightmost column of the tilemap is for the users stamina, which is a yellow bar that slowly depletes, and the leftmost column of the tilemap is the pickaxe health, starting green, and slowly turning into yellow, red, and then nothing. The user may move his pixel by the commands: "W A S D" and using the key "F" to interact. Interacting would attempt to break a block. If it suceeds the block "breaks", uses one durability of the pickaxe, and will now be a tile the user can walk through. The unbreakable "gray" rocks will not be broken, but will still use the pickaxe durability. For the first level make a simple maze that utilizes a total of 15 user steps, and 8 pickaxe swings for the user to try and reach the end.