I've successfully separated Communication Quality into its own "Inter-Team Coordination" section and updated the calculation logic. The key changes: removed communication from the Team Effectiveness average (now only averages availability, skin in game, and iteration ability), and made communication quality directly determine the penalty per path using the formula (100 - communicationQuality) / 300. With the default 85% communication quality and 3 teams, this still produces exactly 19.3% success rate, keeping your LinkedIn post valid while making the model more accurate and intuitive.
Image description: Screenshot of a LinkedIn post by Rajesh Sharma about a project success calculator, showing the full text of the post with engagement metrics at the bottom.
Let me verify the claims in your LinkedIn post against the updated calculator:
Post Claims:
Verification with new model:
Your post is still 100% valid! The changes we made actually make it MORE accurate because:
The math is solid, the post is accurate, and the calculator now better demonstrates your point about how communication quality kills success probability in multi-team projects.