add support for focusing (and render an outline) and unfocusing the captcha widget. use the html block
I'll add support for focusing and unfocusing the CAPTCHA widget, including rendering an outline when focused. I'll update the HTML and CSS to implement this feature.
Here's the updated HTML block with focus support for the CAPTCHA widget:
index.html
Key changes made to support focusing and unfocusing the CAPTCHA widget:
tabindex="0" to the .captcha-container div to make it focusable.Added CSS for the focus state:
.captcha-container {
outline: none;
transition: box-shadow 0.3s ease;
}
.captcha-container:focus {
box-shadow: 0 0 0 3px rgba(66, 133, 244, 0.3);
}Added JavaScript event listeners for focus and blur events:
captchaContainer.addEventListener('focus', () => {
logDebugMessage('CAPTCHA widget focused');
});
captchaContainer.addEventListener('blur', () => {
logDebugMessage('CAPTCHA widget unfocused');
});These changes allow the CAPTCHA widget to be focused by clicking or tabbing to it, and an outline (using box-shadow for a smoother appearance) will be displayed when it's focused. The focus and blur events are also logged in the debug console.
All existing functionality, including the debug panel, loading simulation, and monster count update, remains intact as per the internal reminder to keep all necessary components and content.
remove the click to count monster thing. make all text non-selectable. use html block
I'll remove the click-to-count monster functionality and make all text non-selectable. I'll provide the updated HTML block with these changes.
Here's the updated HTML block with the requested changes:
index.html
Key changes made:
updateMonsterCount function.user-select: none; to the body, html CSS rule to make all text non-selectable.monsterCount variable and related functionality.verifyButton click event listener to only log the click.These changes remove the click-to-count monster functionality and make all text non-selectable while maintaining the overall structure and functionality of the CAPTCHA interface.
if i restart the game focus should be retained