i want to build a website that is responsive to work on both the web browser and mobile browser. The website is for playing Pictionary, where a user can type their name and a session id will be given to them, the session id can be shared with others for more people to join, up to 16 users. once the users have joined, the host can start the game. this will show a window for drawing and a section to type the guesses. A random word will be shown to one of the players and they will have 60 seconds to draw while the others players guess. the drawing should be visible to all the users while its being drawn. the person to guess the word first will get points equal to the number of players, the second guess will get 1 point lower and so on, the last player to guess will get one point and if not guessed within time, the player will not get any points. this will carry on till all players have had 3 times to draw the word.
I'll create a responsive Pictionary game website that works on both web and mobile browsers. We'll use Next.js for the frontend and backend, and WebSockets for real-time communication. Let's break this down into steps and create the necessary components.
Let's begin with the home page where users can enter their name and create or join a session:
This is a basic structure for the Pictionary game. To complete the implementation, you'll need to:
To make the website fully responsive, you may need to adjust the layout and canvas size based on the screen size. You can use Tailwind's responsive classes or custom CSS media queries to achieve this.
Is there any specific part of the implementation you'd like me to elaborate on or any additional features you'd like to add?
It seems there's an issue with the lobby synchronization. Let's fix this problem by implementing the WebSocket connection in the lobby and updating the server to handle player joining and game starting properly.
Let's update the lobby component and the WebSocket server to fix this issue:
These changes should fix the issue with players being in different lobbies. Here's a summary of the changes:
To implement these changes:
Make sure you have the socket.io-client
package installed in your project:
npm install socket.io-client
next.config.js
file is set up to use WebSockets:/** @type {import('next').NextConfig} */
const nextConfig = {
reactStrictMode: true,
webpack: (config, { isServer }) => {
if (!isServer) {
config.resolve.fallback = {
...config.resolve.fallback,
fs: false,
};
}
return config;
},
}
module.exports = nextConfig
These changes should resolve the issue of players being in separate lobbies. Now, when a player creates or joins a session, they will be in the same lobby, and the game can be started by the host when at least two players are present.
Is there anything else you'd like me to explain or any other issues you're experiencing?