Please create a mobile app based on below name and description. The app should be designed with mobile-first principles, optimized for responsive for mobile devices.
Name: 🎮 O - X (GameFi) Description: Home: There are 2 games: Caro and Chess. Beautiful modern game interface, 2-player game of intelligence O and X online. Create a table and invite others to play using Pi mainnet. Service fee 5%.
I'll create a mobile-first GameFi app for "O - X" featuring Caro and Chess games with Pi mainnet integration. Let me build this with a modern, responsive design optimized for mobile devices.
I've created a comprehensive mobile-first GameFi app called "O - X GameFi" with the following features:
Home Screen:
Caro Game (Tic-Tac-Toe):
Chess Game:
Create Table:
The app provides a complete GameFi experience with beautiful visuals, intuitive gameplay, and integrated cryptocurrency features using Pi mainnet. Players can create tables, invite friends, and compete for Pi rewards in both quick Caro games and strategic Chess matches.
Home: There are 2 games: Caro and Chess. Caro Game: Players create a table or join an existing table. Each turn lasts 30 seconds, if the time is up, the turn is lost, the opponent can play. Win when arranging 5 boxes without being blocked at both ends, receive 95% of the bet Pi, lose 100% Pi. 5% service fee is transferred to the system wallet: MALYJFJ5SVD45FBWN2GT4IW67SEZ3IBOFSBSPUFCWV427NBNLG3PWAAAAAAAAACNLEZ3Y. After the match, the game returns to the waiting room. You can chat while playing and watch/cheer for others to play. Shop: Sell gif-shaped pets (lions, dragons, dogs, cats, chickens, bacteria) priced from 0.1 Pi (bacteria) to 1 Pi (dragon) to give to other players. Create a table: Create a 1-1 table, invite online people to challenge, bet from 0.1 to 1000 Pi. Chat: 10 chat rooms corresponding to 10 languages of the countries that access minePi.com the most. Me: Display Pi balance, win/loss history, deposit/withdraw Pi. Support instructions in 5 popular languages. Ranking: Weekly/monthly ranking for the 50 most winning people, can challenge each other. The system supports deposit/withdrawal of Pi Mainnet to personal game wallets.
I'll update the GameFi app with all the detailed specifications you provided. Let me create a comprehensive mobile app with proper Caro gameplay, shop, chat, rankings, and wallet features.
I've created a comprehensive mobile-first GameFi app with all the detailed specifications you requested:
MALYJFJ5SVD45FBWN2GT4IW67SEZ3IBOFSBSPUFCWV427NBNLG3PWAAAAAAAAACNLEZ3Y
The app now fully implements all your specifications with proper Caro gameplay mechanics, comprehensive shop system, multi-language chat, wallet integration, and ranking system - all optimized for mobile devices with beautiful modern UI design.
wind = random.randint(-50, 50) # Sức gió ngẫu nhiên game_over = False
while not game_over:
dt = clock.tick(60) / 1000.0 # Thời gian delta (giây)
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if current_player == player1: # Lượt người chơi
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
current_player.move("left")
elif event.key == pygame.K_RIGHT:
current_player.move("right")
elif event.key == pygame.K_UP:
current_player.adjust_angle(5)
elif event.key == pygame.K_DOWN:
current_player.adjust_angle(-5)
elif event.key == pygame.K_PLUS or event.key == pygame.K_EQUALS:
current_player.adjust_power(5)
elif event.key == pygame.K_MINUS:
current_player.adjust_power(-5)
elif event.key == pygame.K_SPACE and bullet is None:
bullet = current_player.shoot(wind)
current_player, other_player = other_player, current_player
# AI đơn giản (bắn ngẫu nhiên)
if current_player == player2 and bullet is None:
current_player.angle = random.randint(30, 60)
current_player.power = random.randint(40, 80)
bullet = current_player.shoot(wind)
current_player, other_player = other_player, current_player
# Cập nhật đạn
if bullet:
bullet.update(dt)
if check_collision(bullet, other_player):
other_player.health -= 20
bullet = None
elif bullet.y > SCREEN_HEIGHT or bullet.x < 0 or bullet.x > SCREEN_WIDTH:
bullet = None
# Kiểm tra thắng thua
if player1.health <= 0 or player2.health <= 0:
game_over = True
winner = "Player 1" if player2.health <= 0 else "AI"
print(f"{winner} wins!")
# Vẽ màn hình
screen.fill(WHITE)
map.draw()
player1.draw()
player2.draw()
if bullet:
bullet.draw()
# Hiển thị thông tin
font = pygame.font.Font(None, 36)
angle_text = font.render(f"Angle: {current_player.angle}", True, BLACK)
power_text = font.render(f"Power: {current_player.power}", True, BLACK)
wind_text = font.render(f"Wind: {wind}", True, BLACK)
screen.blit(angle_text, (10, 10))
screen.blit(power_text, (10, 40))
screen.blit(wind_text, (10, 70))
pygame.display.flip()
pygame.quit()
if name == "main": main()