I'll create a mobile-first Minesweeper app with multiple difficulty levels and a picoin reward system. The game will be fully responsive and optimized for touch interactions.
I've created a fully functional mobile Minesweeper app with the following features:
Key Features:
- Mobile-First Design: Optimized for touch interactions with appropriate button sizes
- Responsive Layout: Adapts to different screen sizes while maintaining playability
- Multiple Difficulties: Easy (9×9), Medium (16×16), and Hard (16×30) with different mine counts
- Picoin Rewards: Earn 10, 25, or 50 picoins based on difficulty level
Touch Controls:
- Tap to reveal cells
- Long press to flag/unflag mines (mobile-friendly)
- Right-click support for desktop users
Game Mechanics:
- Classic Minesweeper Logic: Proper mine placement and neighbor counting
- Auto-reveal: Empty cells automatically reveal adjacent cells
- Win/Lose Detection: Game ends when you hit a mine or reveal all safe cells
- Timer: Tracks your game time
- Flag Counter: Shows remaining flags available
Mobile Optimizations:
- Touch-friendly buttons: 32px (2rem) minimum touch targets
- Long-press flagging: Hold for 500ms to flag mines on mobile
- Responsive grid: Automatically scales based on difficulty
- Card-based layout: Clean, modern design that works well on mobile
- Gradient background: Visually appealing mobile interface
Additional Features:
- Persistent picoin counter: Tracks total earnings across games
- Game statistics: Shows mines remaining, time elapsed, and total picoins
- Result modal: Celebrates wins and shows rewards earned
- New game functionality: Easy restart with the same or different difficulty
The app is fully playable and includes all the classic Minesweeper mechanics while being optimized for mobile devices with a modern, clean interface.