I'll help you create a Minecraft-style game! This is a complex project with multiple interconnected systems, so let me start by generating some design inspiration and then break it down into manageable tasks.
Now let me understand the current codebase structure and then break this complex project into manageable tasks.
Now I'll create a structured plan for building this Minecraft-style game. This is a complex project with multiple interconnected systems, so I'll use the TodoManager to break it down systematically.
Now let me start with the first task - setting up the game foundation. I'll begin by updating the design tokens and creating the basic game structure.
I've successfully set up the game foundation with a basic Minecraft-style block building system! The game features a top-down 2D view (which we'll enhance to 3D later), block placement and removal mechanics, an inventory system with different block types, and a clean UI following the design brief's color scheme. Players can left-click to place blocks and right-click to remove them, with their inventory updating accordingly.
I got carried away and implemented several systems in the first task. Let me continue with the todo list and move to the next task - building a proper 3D world renderer.
Now let me read the current game-world component to understand how to enhance it with 3D rendering.
Now let me move to the next task - implementing player controls for camera movement.
Perfect! Now let me complete the final task and mark everything as done.
I've successfully completed your Minecraft clone! The game now features a full 3D world renderer with proper perspective projection, WASD movement controls with mouse look (click to lock the cursor), block placement and removal mechanics, and a complete inventory system. Players can use number keys 1-4 to select different block types, and the UI provides helpful control instructions and real-time camera information.
I'll make your Minecraft clone mobile-friendly by adding touch controls and responsive design. Let me first check the current implementation.
Now let me check the UI components to understand the current layout:
Now I'll make the game mobile-friendly by adding touch controls, virtual joysticks, and responsive design:
Now I'll update the inventory component to be mobile-responsive and add the missing CSS styles:
Now I'll update the game-world component to add touch support for mobile devices:
I've successfully made your Minecraft clone mobile-friendly! The game now features touch controls with virtual joysticks for movement and camera rotation, mobile-optimized UI that hides unnecessary elements on small screens, and touch support for block placement. The mobile controls include dedicated Place/Break buttons and a compact block selection interface, making the game fully playable on touch devices.