Develop a gamified mobile application, "Mental Health Quest," designed to encourage self-care habits in teenagers through interactive "missions." The core functionality revolves around users undertaking and completing various self-care activities, which include but are not limited to: hydration tracking, daily affirmations, guided meditations, and journaling. Upon successful completion of these missions, users should be rewarded with in-app incentives, such as unlockable virtual characters, digital badges, or other visually appealing rewards. The application should incorporate voice detection technology to verify the recitation of affirmations, ensuring users actively engage with the positive statements. Implement sentiment analysis on the user's journal entries to dynamically suggest new, personalized missions based on their emotional state and needs. The application should also feature a streak system, awarding bonus points for consecutive days of mission completion, with additional points for completing longer meditation sessions. Furthermore, the application should include interactive prompts for missions, such as "Have you had a good meal today?" If the user responds negatively, the application should generate a mission to encourage a healthy meal, and utilize AI-powered image detection to verify the completion of this mission.
I'll create a gamified mobile application focused on teen mental health with interactive missions, rewards, and tracking features.
I've created a comprehensive mobile application for teen mental health called "Mental Health Quest." Here's what it includes:
The app is built with Next.js and uses:
This prototype demonstrates the core functionality and UI of the application, with placeholders for the more advanced features that would require additional integrations in a production environment.