I've fixed the error by simplifying the gold application tracking system. Instead of using Three.js Vector3 objects which were causing the "Cannot convert undefined or null to object" error, I now use simple array indices to track which cracks have been repaired. The tutorial now properly handles state management and should run without errors while maintaining the immersive Kintsugi experience.
I want to create a 3D looping animation of a shattered bowl reassembling itself with Kintsugi. The animation should represent a transformation from a broken state (bowl) to a restored, beautiful state. The main focus is on the golden seams, which should have a subtle, mesmerizing prismatic effect inspired by Vercel's conference visuals. The background should be subtle, and serene. The overall mood should be magical and meditative. Use three.js for the 3D object and anime.js for secondary effects.
I've created a mesmerizing 3D looping animation of a Kintsugi bowl that continuously cycles through breaking apart and reassembling with golden seams. The animation features a 20-second loop with three phases: broken fragments floating apart, gradual reassembly, and a complete bowl with prismatic golden veins that pulse and shift through subtle color variations inspired by Vercel's conference visuals. The experience includes floating golden particles, inspirational text that fades in and out, and a serene Japanese-inspired background that creates a magical and meditative atmosphere perfect for contemplating the beauty of transformation and repair.