in java generate a chess code where map is stored in 2d array using 0 for white and black for one one class for frame one class panel where you will laod pieces image to the respective x and y postion here are the list of images and already existing code i need you to modify the code and add images package javaapplication13;
import javax.swing.; import java.awt.;
public class JavaApplication13 { public static void main(String[] args) { new Frame(); } }
class Frame extends JFrame { public Frame() { setTitle("Color Map Example"); setSize(800, 600); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); add(new Map()); setVisible(true); } }
class Map extends JPanel {
int[][] map = {
{0, 1, 0, 2},
{1, 0, 3, 0},
{2, 2, 0, 1}
};
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int tileSize = 64;
for (int row = 0; row < map.length; row++) {
for (int col = 0; col < map[0].length; col++) {
int val = map[row][col];
switch (val) {
case 0 -> g.setColor(Color.LIGHT_GRAY); // empty tile
case 1 -> g.setColor(Color.BLUE); // player pawn
case 2 -> g.setColor(Color.RED); // enemy pawn
case 3 -> g.setColor(Color.GREEN); // base or special
default -> g.setColor(Color.BLACK);
}
g.fillRect(col * tileSize, row * tileSize, tileSize, tileSize);
g.setColor(Color.BLACK);
g.drawRect(col * tileSize, row * tileSize, tileSize, tileSize); // border
}
}
}
}
I'll help you modify your code to create a chess board with the chess piece images. Here's the implementation:
code
This code makes the following changes:
Map
class to ChessBoard
to better reflect its purposeUsed a numbering system for pieces:
loadImages()
method to load all the chess piece imagesModified the paintComponent()
method to:
Make sure all the image files (w-pawn.png, b-king.png, etc.) are in the same directory as your Java class files. If they're in a different location, you'll need to update the file paths in the loadImages()
method.
You're right, using getClass().getResource()
is a better approach for accessing resources in Java applications. Here's the modified code:
code
Key changes:
new File()
to getClass().getResource()
to load the images/
) to the resource paths to indicate they should be loaded from the root of the classpathNullPointerException
which can occur if a resource is not foundFile
and added an import for URL
For this to work correctly, make sure your image files are in the correct location in your project's classpath:
src
folder or a subfolder like src/resources
If your images are in a specific subfolder, you'll need to include that in the path, for example:
getClass().getResource("/images/w-pawn.png")
solve this error Exception in thread "main" java.lang.IllegalArgumentException: input == null! at java.desktop/javax.imageio.ImageIO.read(ImageIO.java:1400) at javaapplication13.ChessBoard.loadImages(JavaApplication13.java:55) at javaapplication13.ChessBoard.<init>(JavaApplication13.java:49) at javaapplication13.Frame.<init>(JavaApplication13.java:24) at javaapplication13.JavaApplication13.main(JavaApplication13.java:14) C:\Users\pc\AppData\Local\NetBeans\Cache\22\executor-snippets\run.xml:111: The following error occurred while executing this line: C:\Users\pc\AppData\Local\NetBeans\Cache\22\executor-snippets\run.xml:68: Java returned: 1 BUILD FAILED (total time: 1 second)