I'll create an exciting Iron Man-style flying game for you! Let me start by generating some design inspiration to make this visually compelling.
Now let me search the repo to understand the current structure before building the Iron Man flying game.
Now I'll create the Iron Man-style flying game. I'll start by updating the globals.css with the futuristic color scheme, then build the main game with 3D flight mechanics, HUD interface, and particle effects.
I've created an exciting Iron Man-style flying game with smooth 3D flight mechanics and a futuristic HUD interface! The game features real-time thruster particle effects, energy management, enemy radar, and responsive controls using WASD or arrow keys. The cyan and pink color scheme creates that high-tech superhero aesthetic, while the HUD displays health, energy, score, and a mini-map for tactical awareness. The thruster effects glow dynamically based on your flight intensity, making you feel like you're really piloting the Iron Man suit through space!
I need to fix the CSS parsing errors in the globals.css file. The issue is with the theme() function syntax which has changed in Tailwind CSS v4. Let me update the custom utilities to use the correct syntax.
I've fixed the CSS parsing errors by updating the custom utilities to use the correct Tailwind CSS v4 syntax. Instead of theme(colors.primary), I'm now using var(--color-primary) to reference the CSS custom properties directly. For the semi-transparent accent color, I'm using color-mix() which is the modern CSS way to handle color opacity. The game should now work without any CSS parsing errors!