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The code returns the following error:
Maximum update depth exceeded. This can happen when a component calls setState inside useEffect, but useEffect either doesn't have a dependency array, or one of the dependencies changes on every render.
at updatePlayerPosition (/components/game-canvas)
at gameLoop (/components/game-canvas)
Revise the code to address the error.
I was previewing: /
I'll fix the "Maximum update depth exceeded" error in your game. This error occurs because the game loop is causing too many state updates, creating an infinite loop of renders.
I've fixed the "Maximum update depth exceeded" error by making these key changes:
gameStateRef
that mirrors the React state but doesn't trigger re-renders when accessed.These changes maintain the same game functionality while fixing the infinite update loop. The game should now run smoothly without the error.
The code returns the following error:
Maximum update depth exceeded. This can happen when a component calls setState inside useEffect, but useEffect either doesn't have a dependency array, or one of the dependencies changes on every render.
at handleMouseMove (/components/game-canvas)
Revise the code to address the error.
I was previewing: /