So this is a ui of driver app were driver will accept or counter the bid amount this is a bidding feature . So i need to redesign this ui so that a non technial user can also understand this process without being trained . This is a project on flutter . MAke this more good and show me 2 -3 options
code
import 'package:afc_driver_app/common/bloc/data_state.dart';
import 'package:afc_driver_app/common/index/router.dart';
import 'package:afc_driver_app/common/index/theme.dart';
import 'package:afc_driver_app/common/index/widgets.dart';
import 'package:afc_driver_app/common/models/driver_detail_model.dart';
import 'package:afc_driver_app/common/models/location_model.dart';
import 'package:afc_driver_app/common/utils/location_utils.dart';
import 'package:afc_driver_app/common/widgets/app_components.dart';
import 'package:afc_driver_app/common/widgets/common_text_field.dart';
import 'package:afc_driver_app/common/widgets/custom_rounded_button.dart';
import 'package:afc_driver_app/common/widgets/show_loading_dialog.dart';
import 'package:afc_driver_app/features/existingBidDriver/cubits/existing_bid_request_cubit.dart';
import 'package:afc_driver_app/features/express/cubits/bid_request_cubit.dart';
import 'package:afc_driver_app/features/express/models/bid_list_model.dart';
import 'package:afc_driver_app/features/express/models/bid_res_model.dart';
import 'package:afc_driver_app/features/express/widget/express_detail_card.dart';
import 'package:afc_driver_app/features/express/widget/offer_req_waiting_widget.dart';
import 'package:afc_driver_app/features/profile_and_documents/resources/profile_api_provider.dart';
import 'package:afc_driver_app/features/web_socket/web_socket.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
class ExpressDetailWidget extends StatefulWidget {
final BidListModel bidData;
const ExpressDetailWidget({super.key, required this.bidData});
@override
State<ExpressDetailWidget> createState() => _ExpressDetailWidgetState();
}
class _ExpressDetailWidgetState extends State<ExpressDetailWidget> {
final TextEditingController _priceController = TextEditingController();
ValueNotifier<DriverDetailModel?> driverDetailNotifier = ValueNotifier<DriverDetailModel?>(null);
DriverDetailModel? driverDetail;
final locationUtils = LocationUtils();
@override
void initState() {
locationUtils.getCurrentLocation();
getDriverDetail();
super.initState();
}
getDriverDetail() async {
driverDetailNotifier = RepositoryProvider.of<ProfileApiProvider>(context).driverDetailNotifier;
driverDetail = driverDetailNotifier.value;
}
bool _isLoading = false;
BidResModel? existingBidRequest;
final _fromKey = GlobalKey<FormState>();
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: AppColors.white,
body: ValueListenableBuilder<LocationModel?>(
valueListenable: locationUtils.locationNotifier,
builder: (context, locationValue, _) {
return BlocListener<BidRequestCubit, CommonState>(
listener: (context, state) {
if (state is CommonLoading && _isLoading == false) {
_isLoading = true;
showLoadingDialogBox(context);
} else if (state is! CommonLoading && _isLoading) {
_isLoading = false;
AppNavigationService.pop();
}
if (state is CommonError) {
showAppSnackBar(message: state.message, messageType: MessageType.error);
}
if (state is CommonStateSuccess<BidResModel>) {
AppBottomSheet(
child: OfferReqWaitingWidget(
price: state.data.offerPrice.toString(),
onCancelled: () {
RepositoryProvider.of<DriverActivitySocketRepository>(context).cancelBidOffer(bidOfferId: state.data.id);
AppNavigationService.pop();
},
),
).typeOne(isDismissible: false);
}
},
child: BlocListener<ExistingBidRequestCubit, CommonState>(
listener: (context, state) {
if (state is CommonStateSuccess<BidResModel>) {
existingBidRequest = state.data;
AppBottomSheet(
child: OfferReqWaitingWidget(
price: existingBidRequest?.offerPrice.toString() ?? _priceController.text,
onCancelled: () {
RepositoryProvider.of<DriverActivitySocketRepository>(context).cancelBidOffer(bidOfferId: state.data.id);
AppNavigationService.pop();
},
),
).typeOne(isDismissible: true);
}
},
child: ValueListenableBuilder<DriverDetailModel?>(
valueListenable: driverDetailNotifier,
builder: (context, value, child) {
return Form(
key: _fromKey,
child: Column(
children: [
Expanded(
child: ListView(
children: [
const AppHeader(
padding: EdgeInsets.zero,
hasBack: true,
title: "Trip Request",
hasNotification: false,
),
ExpressDetailCard(
showImageList: true,
bidData: widget.bidData,
onPressed: () {},
),
AppComponents.appDivider(thickness: 5, height: AppDimension.doubleWidgetSpacing),
Padding(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const AppText(
"Offer Your Fare",
style: mediumSemiBold,
),
AppComponents.appSizedBox(height: AppDimension.halfWidgetSpacing),
Row(
children: [
Expanded(
flex: 6,
child: CommonTextField(
autoValidateMode: AutovalidateMode.onUserInteraction,
controller: _priceController..text = widget.bidData.basePrice.toString(),
hintText: "Enter what you can offer",
keyboardType: TextInputType.number,
validator: (value) {
if (value == null || value.isEmpty) {
return 'Please enter a value';
}
final enteredValue = double.tryParse(value);
if (enteredValue == null || enteredValue < widget.bidData.basePrice) {
return 'Offer cannot be less than ${widget.bidData.basePrice}';
}
return null;
},
),
),
SizedBox(width: AppDimension.halfWidgetSpacing),
Expanded(
flex: 1,
child: InkWell(
onTap: () {
if (_fromKey.currentState!.validate()) {
_priceController.text = (double.parse(_priceController.text) + 20).toStringAsFixed(2);
}
},
child: Container(
alignment: Alignment.center,
height: 50,
padding: const EdgeInsets.all(8),
decoration: const BoxDecoration(
borderRadius: BorderRadius.all(Radius.circular(8)),
color: AppColors.appPrimaryColor,
),
child: const AppText(
"+ 20",
style: mediumSemiBold,
color: AppColors.white,
textAlign: TextAlign.center,
),
),
),
)
],
),
AppComponents.appSizedBox(height: AppDimension.halfWidgetSpacing),
const AppText(
"Tap to enter your offer.",
style: extraSmall,
color: AppColors.gray500,
)
],
),
),
],
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: CustomRoundedButton(
title: "Send Offer",
onPressed: () {
if (_fromKey.currentState!.validate()) {
context.read<BidRequestCubit>().sendOffer(parameter: {}, body: {
"bidId": widget.bidData.id,
"clientUnCode": widget.bidData.clientUnCode,
"clientName": widget.bidData.clientName,
"driverName": driverDetail?.personalInfo?.driverName ?? "",
"driverRating": driverDetail?.personalInfo?.averageRating ?? "",
"offerPrice": double.parse(_priceController.text),
"driverLocationName": locationValue?.address ?? "",
"driverUnCode": driverDetail?.personalInfo?.unCode ?? "",
"driverLocationCoordinates": {
"type": "Point",
"coordinates": [locationValue?.longitude ?? "", locationValue?.latitude ?? ""]
}
});
}
},
),
),
AppComponents.appSizedBox(),
],
),
);
},
),
),
);
}),
);
}
}
I'll help you redesign the driver bidding UI to make it more intuitive for non-technical users. Based on your current interface, I can see the main issues are unclear bidding process and lack of visual guidance. Let me create 3 improved design options:
I've created 3 redesigned options for your driver bidding interface, each focusing on making the process more intuitive for non-technical users:
These designs can be easily translated to Flutter using similar UI patterns and components. Would you like me to elaborate on any specific option or create Flutter-specific implementation details?
this is for a mobile application so design as per that . And try to make less click and much user interactive
Let me redesign this specifically for mobile with minimal taps and maximum interactivity. Here are 3 mobile-first options that reduce clicks and increase user engagement:
I've created 3 mobile-first bidding interfaces that minimize clicks and maximize interactivity:
Interactions: Swipe left/right → Tap to select → Done! (2 actions total)
Interactions: Tap strategy → Tap confirm → Done! (2 actions total)
Interactions: Drag slider → Release → Tap submit (2-3 actions total)
✅ Reduced Clicks: From 5+ steps to 2-3 actions maximum
✅ Touch-First: Large buttons, gesture controls, swipe interactions
✅ Visual Feedback: Immediate response to every touch
✅ Native Patterns: Bottom sheets, card stacks, drag controls
✅ One-Handed Use: All controls within thumb reach
✅ Quick Decision Making: Visual cues help drivers choose fast
Each design eliminates the need for typing and complex navigation while making the bidding process feel like a game rather than a form. Which approach feels most natural for your drivers?