I'll create a futuristic UI for a capture point system in FiveM where teams can capture points A, B, C, and D, with the UI changing color based on which team controls each point.
This futuristic UI for FiveM capture points features:
For demonstration purposes, the UI includes controls to simulate teams capturing points. In a real FiveM implementation, you would connect this to your game's capture point logic.
I'll redesign the layout to position all capture points at the top center of the screen with a timer in the middle. The points will spread out horizontally when there are multiple points.
I've redesigned the layout with these key changes:
Top-Centered Capture Points:
Center Event Timer:
Repositioned UI Elements:
The layout now has a clearer hierarchy with the capture points spread across the top and the event timer as the central focus. As more capture points are added, they will automatically distribute evenly across the top of the screen.