I've fixed the critical errors by converting all THREE.Vector3 and THREE.Euler objects to arrays in roads.tsx and decorations.tsx (React Three Fiber expects arrays, not objects), and added comprehensive null safety checks across all components using Object operations with ?? {} fallbacks to prevent "Cannot convert undefined or null to object" errors during initial render and hydration.
Now let me read the building drawer and other UI components to understand the current state:
Based on my analysis of the reference images and current codebase, I now understand the comprehensive redesign needed. Let me create a detailed plan and implement the system-level upgrade:
Reference Analysis:
Current Problems:
Solution:
Let me implement these changes:
Now let me check if there are any missing components and complete the redesign:
Now let me update the remaining files to complete the system redesign:
I've completed the comprehensive system-level redesign with the following major improvements:
UI/UX Redesign:
Functionality Fixes:
placementMode state and proper startPlacement/cancelPlacement functionsplacementMode and cancelPlacement to properly track and cancel building placementThe redesign follows the reference images with clean separation of UI elements, no overlapping components, and a professional layout suitable for production deployment.
Good, TopHUD is no longer imported anywhere. Let me properly delete it:
I've successfully removed the unused top-hud.tsx component since it's been replaced by the new LandInfoCard and BuildButton components in the redesigned UI. The system redesign is now complete with: