I'll implement these improvements to make the game more challenging and educational with faster patient generation, paused feedback for wrong answers, and level-based accuracy requirements.
Major Improvements Implemented
Much Faster Patient Queue Filling
- Initial patients: Game now starts with 2-4 patients already in queue
- Faster generation: Base interval reduced from 4000ms to 2000ms (2 seconds)
- Higher generation chance: Starts at 80% and increases to 95%
- Aggressive scaling: Generation interval decreases by 200ms per level (minimum 800ms)
- No more empty queues: Patients arrive much more frequently
️ Paused Game for Wrong Answers (Easy Levels)
- Automatic pause: Game pauses when showing wrong answer feedback in levels 1-5
- Dismiss button: Players must click "I Understand - Continue" to proceed
- Learning focus: Forces players to read and understand the correct answer
- Progressive difficulty: Higher levels (6+) don't pause, maintaining pressure
- Timer stops: Patient timers pause during feedback to prevent unfair deaths
Level-Based Mistake Tolerance with Game Over
Accuracy requirements:
- Level 1: 20% required (80% mistakes allowed)
- Level 2: 30% required (70% mistakes allowed)
- Level 3: 40% required (60% mistakes allowed)
- And so on, increasing by 10% per level
- Real-time tracking: Dashboard shows current level accuracy vs required
- Game over condition: If accuracy drops below requirement after 3+ decisions, game ends
- Visual indicators: Green/red accuracy indicator in dashboard
- Detailed game over screen: Shows final stats and tips for improvement
Enhanced Game Experience
- Better feedback system: Clear distinction between success and learning opportunities
- Comprehensive statistics: Track both overall and level-specific performance
- Educational focus: Game over screen provides tips for improvement
- Progressive challenge: Each level becomes significantly more demanding
- Restart functionality: Easy restart from game over screen
Improved Game Balance
- Immediate action: No more waiting for patients at game start
- Skill progression: Players must improve accuracy to advance
- Realistic pressure: Simulates real emergency room decision-making pressure
- Learning curve: Mistakes are educational opportunities in early levels
- High stakes: Later levels require near-perfect performance
The game now provides a much more engaging experience with constant patient flow, educational pauses for wrong answers in easy levels, and a challenging accuracy requirement system that ensures players must improve their medical decision-making skills to progress.