I'll create a React component that renders a canvas with a pixel grid based on your specifications. The component will update the opacity of 20% of the pixels every 200ms. Here's the implementation:
This React component creates a canvas-based pixel grid animation with the following specifications:
Here's a breakdown of the component:
useRef
hook to get a reference to the canvas element.useEffect
hook is used to set up the canvas and start the animation when the component mounts.pixelOpacities
to store the opacity of each pixel in the grid.drawPixels
function clears the canvas and draws all pixels with their current opacities.updatePixels
function randomly selects 20% of the pixels and updates their opacities.setInterval
to call updatePixels
every 200ms.To use this component in your Next.js application, you can import it into a page or layout file:
import PixelGrid from './pixel-grid'
export default function Home() {
return (
<main>
<h1 className="text-2xl font-bold text-center py-4">Pixel Grid Animation</h1>
<PixelGrid />
</main>
)
}
This will render the pixel grid animation centered on the page with a title above it. The animation will start automatically when the component mounts and will continue until the component is unmounted.
Now I want this grid to be restricted by a logical circle. The circle is located in the center of the canvas, the radius of the circle changes from 80px to 200px every frame using sin function to smooth the movement.
If the center of the pixel is outside of this circle, the next time canvas updates circles, it will be set 0 opacity.
I'll modify the PixelGrid component to incorporate a logical circle that restricts the visible pixels. The circle will be centered in the canvas, and its radius will oscillate between 80px and 200px using a sine function for smooth movement. Pixels outside this circle will have their opacity set to 0.
Here's the updated implementation:
Let's go through the key changes and additions to the component:
getCircleRadius
function that uses a sine wave to calculate the circle's radius. It oscillates between 80px and 200px.isInsideCircle
function checks if a given point (x, y) is inside the circle with the current radius.drawPixels
function to only draw pixels that are inside the circle. Pixels outside the circle have their opacity set to 0.updatePixels
function now checks if a pixel is inside the circle before updating its opacity.setInterval
with requestAnimationFrame
for smoother animation. This allows us to update the circle's radius on each frame.animate
function is the main animation loop. It updates the frame count, calculates the new circle radius, updates pixel opacities, and draws the pixels.This implementation creates a pixel grid animation where the visible pixels are constrained by a pulsating circle. The circle smoothly expands and contracts between 80px and 200px radius, creating an interesting visual effect.
To use this updated component in your Next.js application, you can import it into a page or layout file just like before:
import PixelGrid from './pixel-grid-circle'
export default function Home() {
return (
<main>
<h1 className="text-2xl font-bold text-center py-4">Pixel Grid Animation with Pulsating Circle</h1>
<PixelGrid />
</main>
)
}
This will render the pixel grid animation with the pulsating circle constraint, centered on the page with a title above it. The animation will start automatically when the component mounts and will continue until the component is unmounted.