can you make me a repo of 1v1.lol
I've created a basic structure for a 1v1.lol clone. Here's what each component does:
page.tsx
- The main page that handles the loading state and switches between the loading screen and game canvasloading-screen.tsx
- Displays the 1v1.lol logo and loading spinnergame-canvas.tsx
- Sets up the game canvas and basic renderingcontrols.tsx
- Handles keyboard input for desktop and adds touch controls for mobile devicesTo run this project:
npm run dev
This is a basic implementation that you can build upon. To make it more like the actual 1v1.lol, you would need to add:
Would you like me to expand on any particular aspect of the implementation?
can you copy all of this code for me
Here's all the code in a format that's easy to copy:
app/page.tsx
import GameCanvas from '@/components/game-canvas'
import LoadingScreen from '@/components/loading-screen'
'use client'
import { useState, useEffect } from 'react'
export default function Page() {
const [isLoading, setIsLoading] = useState(true)
useEffect(() => {
// Simulate loading time
const timer = setTimeout(() => {
setIsLoading(false)
}, 2000)
return () => clearTimeout(timer)
}, [])
return (
<main className="h-screen w-screen bg-black">
{isLoading ? (
<LoadingScreen />
) : (
<GameCanvas />
)}
</main>
)
}
components/loading-screen.tsx
import Image from 'next/image'
export default function LoadingScreen() {
return (
<div className="flex h-full w-full flex-col items-center justify-center space-y-4">
<div className="relative h-20 w-64">
<Image
src="https://sjc.microlink.io/_mqFkseXJpP45grkSumL3QNdXERBMC5dJazRk3EqHqjhqQaxqIeNfmPSH2rEhaiOem_k-cD0v0dYEPbbPTNyxQ.jpeg"
alt="1v1.lol Logo"
fill
className="object-contain"
priority
/>
</div>
<div className="h-8 w-8 animate-spin rounded-full border-4 border-white border-t-transparent" />
</div>
)
}
components/game-canvas.tsx
'use client'
import { useEffect, useRef } from 'react'
import Controls from './controls'
export default function GameCanvas() {
const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext('2d')
if (!ctx) return
// Set canvas size to match window size
const resizeCanvas = () => {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
}
resizeCanvas()
window.addEventListener('resize', resizeCanvas)
// Basic game loop
const gameLoop = () => {
// Clear canvas
ctx.fillStyle = '#87CEEB' // Sky blue background
ctx.fillRect(0, 0, canvas.width, canvas.height)
// Draw ground
ctx.fillStyle = '#228B22' // Forest green
ctx.fillRect(0, canvas.height - 50, canvas.width, 50)
requestAnimationFrame(gameLoop)
}
gameLoop()
return () => {
window.removeEventListener('resize', resizeCanvas)
}
}, [])
return (
<div className="relative h-full w-full">
<canvas
ref={canvasRef}
className="absolute inset-0 h-full w-full"
/>
<Controls />
</div>
)
}
components/controls.tsx
'use client'
import { useState, useEffect } from 'react'
export default function Controls() {
const [isMobile, setIsMobile] = useState(false)
useEffect(() => {
setIsMobile('ontouchstart' in window)
const handleKeyPress = (e: KeyboardEvent) => {
switch (e.key.toLowerCase()) {
case 'w':
console.log('Move forward')
break
case 'a':
console.log('Move left')
break
case 's':
console.log('Move backward')
break
case 'd':
console.log('Move right')
break
case ' ':
console.log('Jump')
break
}
}
window.addEventListener('keydown', handleKeyPress)
return () => window.removeEventListener('keydown', handleKeyPress)
}, [])
if (!isMobile) return null
return (
<div className="absolute bottom-4 left-4 right-4 flex justify-between">
{/* Mobile controls */}
<div className="flex gap-2">
<button className="h-12 w-12 rounded-full bg-white/20 text-white backdrop-blur-sm">
←
</button>
<button className="h-12 w-12 rounded-full bg-white/20 text-white backdrop-blur-sm">
→
</button>
</div>
<button className="h-12 w-12 rounded-full bg-white/20 text-white backdrop-blur-sm">
↑
</button>
</div>
)
}
app/layout.tsx
import './globals.css'
import type { Metadata } from 'next'
import React from 'react';
export const metadata: Metadata = {
title: '1v1.lol Clone',
description: 'A browser-based building and shooting game',
}
export default function RootLayout({
children,
}: {
children: React.ReactNode
}) {
return (
<html lang="en">
<body>{children}</body>
</html>
)
}
app/globals.css
@tailwind base;
@tailwind components;
@tailwind utilities;
html,
body {
margin: 0;
padding: 0;
overflow: hidden;
}
To set up this project:
npx create-next-app@latest my-1v1-game --typescript --tailwind --app
components
folder in the root directoryapp/page.tsx
, app/layout.tsx
, and app/globals.css
npm install
npm run dev
The game will run on http://localhost:3000
. Remember this is a basic implementation that you can build upon to add more features like building mechanics, multiplayer, and 3D graphics.