I understand - you want the game to work completely offline from the very first time, without ever needing internet. I'll embed the Three.js library directly into the HTML file.
Now I'll update the HTML to use local files instead of CDN:
Now let me delete the unnecessary service worker file:
The game is now 100% offline. I downloaded the Three.js library (615KB) and PointerLockControls (3.5KB) directly to the public/ folder, and updated the HTML to reference these local files instead of CDN links.
Files in public/ folder:
index.html - Main game filethree.min.js - Three.js library (local)PointerLockControls.js - Camera controls (local)The game now works completely offline from the first load - no internet connection required at any time. The monster is procedurally generated with glowing red eyes and claws, so no external GLB model is needed either.
The local JS files are separate - they won't load when opening the HTML file directly offline. I need to embed everything directly into one HTML file.
Now I'll create a single HTML file with Three.js and PointerLockControls embedded directly inside:
I need to embed the Three.js code directly into the HTML file. Let me create a single-file game with all libraries embedded:
Now I'll create a single HTML file with Three.js and PointerLockControls embedded directly inside the HTML:
Now I need to remove the old script tags and the loading check since Three.js is embedded:
The game now works 100% offline. I embedded Three.js (615KB) and PointerLockControls directly into the HTML file - no external scripts needed. The file public/index.html (662KB) contains everything and will work when opened directly from your computer without any internet connection.
You can download the file and double-click it to play - the monster, maze, controls, and all game features work completely offline from the first time.